{
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 },
 "m_Enabled": 1,
 "m_Script": {
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 },
 "m_Name": "",
 "spineAnimationHold": {
  "idleAnim": "idle",
  "runAnim": "run",
  "dieAnim": "defeat",
  "attackEvent": "shoot_1"
 },
 "playerSpineAnimation": {
  "attackAnim": "attack_1",
  "hurtAnim": "gethit"
 }
}